A downloadable game for Windows

Far into the future in a nearby galaxy, two computer systems are at war.

As a last and desperate attempt to stay online, the Delta system has built the most sophisticated line of space fighters; the DDX49.

Operated by a human brain, the DDX49 is capable of completing surgical missions in deep enemy territory in ways that the hostile computer system is unlikely to predict.

Take control of the DDX49 fighter and combat the corrupted Lambda system. Utilize advanced flight capabilities and a wide variety of destructive weapons to tear apart the enemy.

DDX49 is at an early stage of development. Consider the current version a combat prototype.

Thank you!

*This is the official page for this title. Anywhere else where this title appears to be available is unofficial and I cannot guarantee that it is safe to download*.

More information

Published1 year ago
StatusOn hold
Release date1 year ago
AuthorJesper Brun Halfter
Tags2D, Sci-fi, Space, Top down shooter
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationA few minutes
InputsKeyboard, Mouse
Player countSingleplayer

Install instructions

  • Download and run the exe.
  • You need keyboard and mouse to play.
  • You (probably) need a 64bit Windows operating system to run the game. (32bit OS testing is in progress).


DDX49 V0.14.exe (36 MB)


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(Edited 1 time)

I really like the artstyle! Unfortunately, the game becomes unresponsive when I pick the first weapon up. Or maybe I'm missing something? A textbox pops up with info about the weapon (and the cursor still moves and reacts to mouse-clicks), but nothing happens afterwards...

Hi Maxmet. That sounds like a bug. Thank you for reporting it. I will look into it when i get home. Does it happen every time? Are you playing the latest version?

(Edited 1 time)

I've downloaded it yesterday, so I believe it's the latest version. And yes, it happened every time I tried (all game modes) and for the 2 different weapons I got to pick up.

No worries, looking forward to try it, if you fix it!

Hi again. Thank you for your patience. I've tried to replicate the bug, but failed. I am curious as to what resolution you are playing at, because there will most likely be issues with the UI not fitting correctly on resolutions lower than 1920x1080. I made this prototype before I started making interfaces dynamic. Do you see the whole weapon pop-up window or only parts of it? There should be a button saying "EQUIP" at the bottom of said pop-up.

Aah, I'm pretty sure that's it, then. Even on the main menu, the boxes were very close to the edges of the screen. I'm playing on 1360x768 and there is no "EQUIP" button.

http://imgur.com/f1ljS2b Here's how it looks.


Hi again Maxmet. Thank you for the screenshot. I believe I have fixed the issue. The problem was that I had hard coded the buttons to appear 800 pixels below the top of the view, making them unreachable for any resolutions below 800 pixels in height. Can't believe I didn't think about this back when I worked on it. There is a new version available (0.14) where the buttons are always 256 pixels below the center of the view, making them reachable for any resolutions above 512 pixels in height (it covers even 800x600 resolution which is severely outdated). Thank you for the help! Feel free to let me know if there are any further issues.

I guess my monitor is getting obsolete haha. But yes, it work fine now, great!

It would probably be nice to have a couple of hotkeys available just in case, but not very important in a prototype. It seems pretty cool, I like how the weapons affect movement quite a lot, although it would be cool for the movement itself to have more options (strafing, maybe a quick break, etc.)

No problem, and keep up the good work! I'll try Hellstar tomorrow, seems interesting.